The Red Shift player, controlling various robot operatives, must destroy the two Navcomps on the bridge to prevent takeoff. The ship is still undergoing hull repairs, and must be defended for 12 turns. In the second scenario, Starlingale, Joe Capricorn and a few other survivors have returned to their escape vessel. The Raiders win if one unit can get to the control room and destroy the sensitive equipment there. The moonbase, which is disguised as a mining station, is defended by sentry robots, mining robots, auto-guns, technicians and security guards. One player controlled a squad of Raiders led by 'the first of the Capricorn clones', Joe Capricorn.
Before any of the Raiders ships can land on Pi, the planetary defences on the moon, Spyder, must be destroyed. The Raiders are attempting to destroy a vast organisation based on a planet called Pi. The first scenario, Moonbase, is the beginning of a story line that runs through the whole series. Rebelstar Raiders was originally released for the 48k ZX Spectrum in 1984 by Red Shift Ltd.